Death Knight
No changes
Druid
Balance
* Starsurge now also generates 10 Lunar or Solar energy.
* Wrath of Cenarius is now named Lunar Shower.
* Lunar Guidance now generates an additional 2/4/6 Lunar or Solar Energy. (Down from 5/10/15)
* Moonkin Form now increases spell haste by 5%. (Old - Spell crit)
* Genesis now increases the damage and healing done by your periodic spell damage and healing effects and by Swiftmend by 2/4/6%. (Up from 1/2/3%)
* Nature's Grace now has a 100% proc rate for all ranks. increasing your spell casting speed by 5/10/15% for 3 sec.
Feral
* Rend and Tear now increases damage done by your Maul and Shred attacks on bleeding targets by 7/13/20%. (Up from 4/8/12%) and increases the critical strike chance of your Ferocious Bite ability on bleeding targets by 8/17/25%. (5/10/15%)
* Leader of the Pack additional effect - In addition, your melee critical strikes in Cat Form and Bear Form cause you to heal for 8% of your total health and gain 8% of your maximum mana. This effect cannot occur more than once every 6 sec.
* Thick Hide now also increases armor while in Bear Form by an additional 11/22/33%, and reduces the chance you'll be critically hit by melee attacks by 2/4/6%
* Heart of the Wild now Increases your Intellect by 2/4/6%. (Down from 4/8/12%) In addition, while in Bear Form your Stamina is increased by 3/7/10% (Up from 2/4/6%) and while in Cat Form your attack power is increased by 3/7/10%. (Down from 2/4/6%)
Hunter
Beast Mastery
* Cobra Shot now generates 9 focus. Up from 1 focus.
* Mend Pet no longer costs Focus.
* The Beast Within is now a Tier 6 talent. up from Tier 5.
* Animal Handler is gone.
* Improved Mend Pet is now a Tier 2 talent. Down from Tier 4.
* Envenomation is now a Tier 4 talent. Down from Tier 3.
* Improved Kill Command is now a Tier 1 talent. Down from Tier 2.
* One with Nature now increases the AP bonus of Aspect of the Hawk by 10/20/30% (Up from 5/10/15%) and increases the amount of focus restored by Aspect of the Fox by 5/10/15%. (Up from 2/4/6%)
* Bestial Discipline is now a 3 ranks talent (Down from 4 Ranks). Increases the Focus regeneration of your pets by 10/20/30%. (Up from 6/12/18/24%)
Marksmanship
* Concussive Shot no longer costs Focus. Now has a 5 sec cooldown.
* Steady Shot now generates 9 Focus. (Tooltip fix)
* Arcane Shot now costs 25 focus, down from 50 focus. Additional damage halved, AP scaling remains the same.
* Resistance is Futile now gives you a chance that your next Kill Command will refund its focus cost. (Old - Gives a chance to critically hit)
* Careful Aim - Increases the critical strike chance of your Steady Shot, Cobra Shot and Aimed Shot by 20/60% on targets at or above 60% health.
* Efficiency now only reduces the cost of your Arcane Shot by 1/2/3 (Down from 2/4/6). Reduction on Explosive Shot and Chimera Shot remains unchanged.
Survival
* Serpent Sting now costs 25 Focus. Down from 45.
* Aspect of the Monkey (Talent) is gone.
* Expose Weakness is gone.
* Hunting Party is now a Tier 5 1-Rank talent. Down from Tier 6 2-Ranks.
* Sniper Training is now a Tier 6 talent. Up from Tier 5.
Mage
Arcane
* Arcane Explosion is now trained at level 12. Down from 58.
* Arcane Intellect is now trained at level 58. Up from 52.
* Evocation is now trained at level 22. Up from 12.
* Remove Curse is now trained at level 30. Up from 24.
* Teleport: Darnassus, Teleport: Exodar, Teleport: Ironforge, Teleport: Silvermoon, Teleport: Stormwind, Teleport: Theramore, Teleport: Thunder Bluff, Teleport: Undercity are now trained at level 24. Up from 22.
* Teleport: Stonard is now trained at level 52. Up from 22.
* Torment the Weak is now a Tier 2 talent. Down from Tier 5.
* Arcane Potency is now a Tier 5 talent. Up from Tier 2.
Fire (Read this post before you check the changes or I'll punch you in the face)
* Frostfire Bolt now slows the target by 20%. (Down from 40%)
* Critical Mass - Compelling talent that adds utility for all playstyles, but not dps! Sweet!
* Impact now "also gives you some useful but non-dps (aka not mandatory) raid utility."
* Improved Scorch now gives your Scorch spells a 50/100% chance to cause the target to be vulnerable to spell damage. (Up from 33/66%)
* Molten Shields has been changed to : Redesign! (Yes, that's the entire description)
Frost
* Summon Water Elemental is now trained at level 10. Down from 50. 2 min cooldown, down from 3 min.
* Ice Lance is now trained at level 28. Down from 30.
* Cone of Cold is now trained at level 18. Down from 28.
* Blizzard is now trained at level 52. Up from 18.
* Frostfire Orb now is a 2 ranks talent. Down from 3 ranks.
* Improved Freeze is now a Tier 3 talent. Down from Tier 5. Now gives your Freeze spell a 66/33% chance to cause Fingers of Frost. (Down from 100/50%)
* Enduring Winter now reduces the cost of all spells by 3%. Now has a 33% chance to grant up to 10 party of raid members mana regeneration equal to 3% of their maximum mana over 15 sec. (Old - 100% Proc Rate, 1% mana)
* Fingers of Frost is now a Tier 4 talent. Down from Tier 3.
* Ice Shards no longer increases the damage of Ice Lance. Now increases its range by 2/5 yards.
* Improved Cone of Cold is now a Tier 2 talent. Down from Tier 3.
* Brain Freeze is now a Tier 4 talent. Up from Tier 3.
* Ice Floes is now a 3 ranks (Down from 2 Ranks) talent and now reduces cooldowns by 7/15/25%. (Old - 10/20%)
* Permafrost no longer increases the duration of your Chill effects. Now also heals your Water Elemental for 15% of the damage dealt by you.
* Early Frost is now a Tier 1 talent. Down from Tier 2.
* Frost Channeling is gone.
* Reactive Barrier (Tier 5) *New* - Gives the caster a 50/100% chance for the Ice Barrier spell to automatically cast with no mana cost upon taking damage that lowers the caster's life below 50%. This effect obeys Ice Barrier's cooldown, and will trigger the cooldown when activated.
Paladin
Holy
* Speed of Light now increases your movement speed for 4 sec. Down from 10 sec.
* Improved Lay on Hands is gone.
* Last Word (Tier 2) *New* - Gives your Word of Glory a 30/60% increased critical chance when used on targets with 35% or less health.
* Sanctified Light is now named Arbiter of the Light - Increases the critical effect chance of your Judgement, Holy Light and Templar's Verdict by 6/12%.
Protection
* Hand of Sacrifice is now trained at level 80. Up from 78.
* Seal of Justice no longer stuns the target but limit it's maximum run speed instead.
* Avenger's Shield no longer dazes the targets, but silences them for 3 secs.
* Vindication now gives your Holy Wrath a chance to reduce physical damage done by the target by 10% for 30 sec. (Old - Proc from all damaging attacks, 10 sec duration)
* Devotion Aura is now trained at level 9. Down from 18.
* Hand of Protection no longer seems to have the Avenging Wrath restriction.
* Righteous Fury now increases all threat.
* Ardent Defender - Activate to reduce damage taken by 20% for 10 sec. While Ardent Defender is active, the next attack that would otherwise kill you will instead cause you to be healed for 15% of your maximum health.
* Shield of the Templar now reduces the cooldown of Avenger's Shield by 3/7/10 sec (Up from 2/4/6 sec), Guardian of Ancient Kings by 1/2/3 min (Down from 10/20/30 min). No longer increases the amount absorbed by your Sacred Shield, now reduces the cooldown fo Avenging Wrath by 20/40/60 sec.
* Holy Shield now Lasts 20 sec. Up from 15 sec.
* Guarded by the Light has been revamped - Increases your Word of Glory by 20/40% when used to heal yourself. Any overhealing will create a protective shield equal to the amount of overhealing that lasts for 6 sec (last part NYI).
* Grand Crusader now has a chance to reduce the cooldown of your next Avenger's Shield instead of Holy Wrath.
* Hallowed Ground now increases the duration of Consecration by 15 sec (Down from 15/30) and decreases it's mana cost by 25% instead of increasing its damage.
* Protector of the Innocent is now a Tier 1 Talent. Down from Tier 2. Now Increases your healing by 1/2/3% on allies affected by Devotion Aura and increases the damage of your Retribution Aura by 20/40/60%.
* Toughness is now a Tier 2 talent. Up from Tier 1.
Retribution
* The Art of War now has a 7/15% chance to proc. (Down from 15/30%)
* Sanctity of Battle - Increases the damage by 10/20% and critical strike damage by 50/100% of your Exorcism. In addition, increases the chance you will hit with spells by 3/6%.
* Seals of Command is now a Tier 4 talent. Up from Tier 3.
* Rule of Law now Increases the critical effect chance of your Crusader Strike, Holy Shock and Word of Glory by 5/10/15%. (Old - Crusader Strike and Holy Light)
* Improved Crusader Strike is back as a Tier 3 2-Ranks talent. Reduces the cooldown of your Crusader Strike by 0.5/1 sec.
Priest
Holy
* Desperate Prayer no longer costs mana.
* Test of Faith is now a Tier 5 talent. Down from Tier 6.
* Heavenly Voice is gone.
* Empowered Renew is now named Divine Touch - Your Renew will instantly heal the target for 5/10/15% of the total periodic effect.
* Empowered Healing has been revamped - Increases the healing done by your Flash Heal, Heal, Binding Heal and Greater Heal by 5/10/15%.
Rogue
Subtlety
* Elusiveness is now a Tier 2 talent. Down from Tier 3.
* Dirty Tricks is now a Tier 3 talent. Down from Tier 2.
Shaman
Enhancement
* Shamanistic Rage now causes your skills, totems, and offensive spells to consume no mana for 15 sec.
Restoration
* Nature's Swiftness no longer shares a cooldown with Elemental Mastery
Warlock
Affliction
* Life Tap now seems to scale from 100% of Spell Power, up from 50%.
* Everlasting Affliction now Increases the critical effect chance of your Corruption, Seed of Corruption and Unstable Affliction by 5/10/15%. (Old - Increased bonus spell damage by 1/2/3%). Now gives Drain Life, Drain Soul, and Haunt a 33/66/100% chance to reset the duration of your Corruption spell on the target. (No longer procs from Shadow Bolt, Proc Rate increased from 20/40/60%)
* Death's Embrace now affects target below 25% health. (Up from 20%)
* Shadow Embrace is now a Tier 4 talent. Down from Tier 5. No longer has a cooldown.
* Eradication now is a Tier 3 talent. Down from Tier 4.
* Siphon Life is now a Tier 2 talent. Down from tier 4.
* Nightfall is now a Tier 5 talent. Down from Tier 3.
* Improved Drain Soul is gone.
* Improved Bane of Agony is now Doom and Gloom - Increases the damage done by your Bane of Agony and Bane of Doom by 5/10%.
* Soulburn: Seed of Corruption (Tier 5) *New* - Grants the Soulburn empowerment to your Seed of Corruption spell.
Your Seed of Corruption detonation effect will afflict Corruption on all enemy targets. The Soul Shard will be refunded if the detonation is successful.
* Siphon Life (Tier 2) is back - When you deal damage with your Corruption spell, you are instantly healed for ( Glyph of Siphon Life : 60/75 )% of the damage done.
Demonology
* Demonic Aegis now Increases the effectiveness of your Demon Armor and Fel Armor spells by 15/30%. (Up from 10/20%)
* Empowered Imp now gives your Imp's Firebolt a 12% chance to cause your next Soulfire spell to be instant cast within 8 sec.
Warrior
Arms
* Overpower now has a 1 sec cooldown. Down from 5 sec.
* Thunder Clap damage has been increased by ~25%
* Strikes of Opportunity *New* - Grants a 16% chance for your melee attacks to instantly trigger an additional melee attack for 50% normal damage. Chance increased further by mastery rating.
* Colossus Smash *New* Battle / Berserker Stance - Smashes a target for weapon damage plus 120 and weakens their defenses, allowing your Mortal Strike, Heroic Strike, Bloodthirst and Overpower
to bypass their armor for 6 sec sec. / 30 Rage, 5 yd range, Instant, 20 sec cooldown
* Second Wind now is a Tier 2 talent. Down from Tier 6.
* Blood Frenzy now is a Tier 4 talent. Down from Tier 5.
* Sudden Death is now a Tier 5 talent (Down from Tier 4), 2 points (Down from 3 Points) and now is - Your melee hits have a 5/10% chance of resetting the cooldown on your Colossus Smash, and you keep 5/10 rage after using Execute.
* Improved Slam now also increases Slam's damage by 10/20%.
* Taste for Blood now also increases your Overpower critical strike chance by 20/40/60%.
* Improved Overpower is gone.
* Drums of War (Tier 2) *New* - Reduces the rage cost of your Hamstring, Shield Bash, Pummel, and any shouts which cost rage by 25/50%.
* Blitz is now a Tier 1 talent. Down from Tier 2.
* Impale is now a Tier 3 talent. Up from Tier 2.
* Improved Hamstring is back as a Tier 3 talent - Your Hamstring ability immobilizes the target for 5 sec. This effect cannot occur more than once every 30/60 sec.
* Tactical Mastery is back as a Tier 2 Talent - You retain up to an additional 25/50 rage when you change stances.
Fury
* Bloodthirst now has a 3 sec cooldown. Down from 4 sec.
* Victory Rush no longer has a stance requirement. (Be careful with that one, tooltip bugs happened with warrior stances)
* Unshackled Fury *New* - Increases the benefit of abilities that cause you to be enraged or consume an enrage effect by 80%.
* Flurry is now a Tier 3 talent. Down from Tier 5.
* Heroic Fury is now a Tier 5 talent. Down from Tier 4.
* Raging Blow now has a 6 sec cooldown. Up from 3 sec.
* Booming Voice now is a Tier 5 talent. Up from Tier 4.
* Fury in the Blood is gone.
* Die by the Sword (Tier 5) *New* - Increases your parry chance by 100% for 4/8 sec whenver you are brought to 20% health or less. This effect cannot occur more often than once every 2 min.
* Enrage is now a Tier 2 talent. Down from Tier 3. Changed to - Your melee hits have a 3/6/9% chance to Enrage you, giving you a 3/7/10% damage bonus for 12 sec.
* Blood Craze is now a Tier 1 talent. Down from Tier 2.
* Improved Execute is now a Tier 3 talent. Up from Tier 2.
* Armored to the Teeth is gone.
* Rude Interruption (Tier 2) *New* - Successfully interrupting a spell with Shield Bash or Pummel increases your damage by 5% for 30 sec/1 min.
Protection
* Shield Block now has a 1 min cooldown. Up from 30 sec.
* Critical Block *New* - Increases your chance to block by 10% and your chance to critically block by 10%. Chances increased further by mastery rating.
* Shockwave now deals [ 75% of AP ] damage. (Up from 38% of AP)
* Warbringer now is a Tier 5 talent. Down from Tier 6.
* Devastate additional damage has been increased by 66%.
* Damage Shield now deals 10/20% of your attack power. (Old - 20/40% of your Strength)
* Improved Revenge is now a Tier 2 talent. Down from Tier 3.
* Incite no longer affects Thunder Clap or Cleave. Additional effect - your Heroic Strike critical strikes have a 33/66/100% chance to make you next Heroic Strike also a critical strike. This effect cannot occur more than once every 6 seconds.